253 lines
10 KiB
JavaScript
Executable File
253 lines
10 KiB
JavaScript
Executable File
// *** Libraries to import ***
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const { Client, Events, GatewayIntentBits } = require('discord.js');
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const Voice = require('@discordjs/voice');
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const { createReadStream, existsSync } = require('fs');
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//const play = require('play-dl');
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// Local config files to import
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const { token } = require('./.data/config.json');
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// Declare a new Discord Client Instance
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const client = new Client( { intents: [GatewayIntentBits.Guilds, GatewayIntentBits.GuildMessages, GatewayIntentBits.MessageContent, GatewayIntentBits.GuildVoiceStates] } );
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// Define Sigtrap Callback for clean shutdowns
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function signalExit(signal) {
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console.log(`\tCaught ${signal}`);
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// Close the client cleanly
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client.destroy();
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// And exit cleanly
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process.exit(0);
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}
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// Subscribe to a few signal events
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process.on('SIGINT', signalExit); // For Ctrl-C when running in a TTY
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process.on('SIGTERM', signalExit); // for systemd's stopping of services
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// Define Discord Callbacks
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// Phone Home when the process is started successfully
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client.on( Events.ClientReady, c => {
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console.log(`Logged in Successfully as ${c.user.tag}`);
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// Signal via discord that we are alive
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client.channels.fetch("860393205401255936")
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.then( papi => papi.send('hello papi') );
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});
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// In order to leave a voice channel when its just us we need to process every voice change state in a guild we are in
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client.on( Events.VoiceStateUpdate, async (oldState, newState) => {
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// We can limit the exposure to only looking at oldState, the channel the user left
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if(!oldState.channel) return; // User was not in a channel, this is probably a join
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if(!oldState.channel.members.has(client.user.id)) return; // We are not in this channel
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// grab the members, filtering out bots
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const members = oldState.channel.members.filter(m => !m.user.bot);
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if(members.size) return; // There are still others in the channel
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const connection = Voice.getVoiceConnection(oldState.channel.guild.id);
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connection.destroy();
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});
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// In order to process text commands we need to process every message sent in a guild we are in
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client.on( Events.MessageCreate, async message => {
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if (message.content.match(/[\/;]/)) return; // we had to add '/' because moose tried to 'play' ../../../../etc/shadow
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// Variables that may be useful
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const d = new Date(); // Today's date and timestamp
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// *** Filter Section ***
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// Prevent any triggering if the message is our own
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if( message.author.id === "860345552742907935" ) return;
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//TODO: Also ignore other bots? message.author.bot
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// In the event of a DM...
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if (message.guild == null) {
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switch (message.author.id) {
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case "262406433201586177": // Weegee
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case "137358406821347328": // moosecrap
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case "144317130026778624": // Piroglith
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case "137293315883139072": // tks_ftw
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case "172538370440953867": // Brightland
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case "183009699300507648": // spamminn
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case "209154502412992514": // NariNaju
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case "198278682677084160": // DrunkZombie
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case "137349560610586624": // craze
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case "305491553198145539": // Sam
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case "174356437550497792": // NoobWantsHacks
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case "308412988329558017": // Revanite
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// TODO: Recieve sound files from trusted parties?
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return;
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default:
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console.log(`Ignoring DM from ${message.author.tag}: ${message.content}`);
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return;
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}
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}
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// Filter Authorized Guilds
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switch (message.guild.id) {
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case "860344888301846538": // ZeSkypeBot Incubator
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case "305204527152365581": // Goldar Squad
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break;
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default:
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console.log(`Message from Unauthorized Guild ${message.guild.name}!`);
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return;
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}
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// *** Process Section ***
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// Check for the shut up message
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if (message.content === "~") {
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console.log(`!stop issued by ${message.author.tag}`);
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if (!message.member.voice.channel) {
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message.channel.send('you can\'t stop the party if you\'re not here');
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} else {
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const connection = Voice.getVoiceConnection(message.guild.id);
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connection.destroy();
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}
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return;
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}
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// Check for youtube play command
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/* if (message.content.startsWith('!play') && message.member.voice.channel) {
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console.log(`!play issued by ${message.author.tag} ${message.author.id}`);
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// Determine if we have a URL or a search term
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const ytmatch = message.content.match(/(?<=(?:https?:\/\/)(?:www\.)?youtu(?:(?:be\.com\/(?:(?:watch\?v=)|(?:shorts\/)))|(?:\.be\/)))[\w-]{11,12}/);
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var yturl = null;
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var timestamp = '0'
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if (ytmatch) {
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console.log(`ytmatch yields ${ytmatch[0]}`);
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// Message matches the youtube video regex, see if it comes with a timestamp
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const timematch = message.content.match(/(?<=t=)(\d{1,4})s?(?=$)/);
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if (timematch) {const connection = Voice.getVoiceConnection(message.guild.id);
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connection.destroy();
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console.log(`timematch yields $timematch[1]`);
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timestamp = timematch[1];
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}
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// Reconstruct a URL for the supplied video
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yturl = `https://youtu.be/${ytmatch[0]}`;
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} else {
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// Message may be a search term
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let args = message.content.split('play ')[1];
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console.log(`ytsearch args: "${args}"`);
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// Search youtube with the term
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let yt_info = await play.search(args, { limit: 1 });
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// and get the first result as a URL
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yturl = yt_info[0].url;
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// Link it to the chat
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message.channel.send(`Found video ${yturl} hope its what you were looking for`);
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}
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console.log(`yturl: ${yturl}`);
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// Create a stream reference to the provided URL
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const stream = await play.stream(yturl, {
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seek: timestamp
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});
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// Now that we have a stream reference we can join the channel and play
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const connection = Voice.joinVoiceChannel({
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channelId: message.member.voice.channel.id,
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guildId: message.guild.id,
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adapterCreator: message.guild.voiceAdapterCreator,
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});
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// Open the stream as a voice resource
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const resource = Voice.createAudioResource(stream.stream, { inputType: stream.type });
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// Create a player to play the resource
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const player = Voice.createAudioPlayer();
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// Play the resource through the player (i hate discord v16)
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player.play(resource);
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// Connect the player to the voice connection (internal screaming intensifies)
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connection.subscribe(player);
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// Setup Callbacks for when the player completes
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return;
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} */
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if (message.content.match( "!new" )) {
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const response = 'got tired of getting left in voice calls all night\n'
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message.channel.send(response);
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return;
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}
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if (message.content.match( "!help" )) {
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console.log(`!help issued by ${message.author.tag} ${message.author.id}`);
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var response = 'ZeSkypeBot v7.2.5 \'What Year is it?\'\n';
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response += 'Original by @moosecrap for Skype, Remade by @fredstonemason for Discord\n';
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response += 'Changelog:\n';
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response += 'v4.2.4 First Update in 18 months, !play has been ripped out. Discord.js 14 updated to latest to fix no sound audio\n';
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response += 'v7.2.1 Added !echo to try and deduce why theres lag in commands\n';
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response += 'v7.2.0 Attempts to fix seemingly random searches, now should support age-restricted videos\n';
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response += 'v7.1.0 Added support for searching in !play\n'
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response += 'v7.0.0 Update to Discord.js 14\n';
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response += 'v6.1.0 Update to Discord.js 13, replaced ytdl-core-discord with play-dl\n';
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response += 'v6.0.6 Changes to !play regex in pursuit of playing at timestamps\n';
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response += 'v6.0.5 Added feedback for cases where ytdl crashes\n';
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response += 'v6.0.3 Changed !play regex per user feedback and counterexamples\n';
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response += 'v6.0.2 Removed response to voiceless sound commands, for being too spammy\n';
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response += 'v6.0.1 Added !play for youtube videos\n';
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response += 'v6.0.0 Public release, plays sounds from Goldar Squad\'s collection of micspam audio files. No list will be provided\n';
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response += 'Commands:\n';
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response += '~ stop any sounds in progress and disconnect from voice\n';
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response += '!help print this message\n';
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response += 'To play Sounds, first join a voice channel then send a message in the text chat with the name of the sound\n';
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// response += '!play [youtube url] play a youtube video over chat\n';
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// response += '!play [search terms] play the first video that comes up after searching youtube with your terms\n';
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message.channel.send(response);
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return;
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}
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if (message.content.match( "!echo" )) {
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var response = 'Debug Timers:\n```';
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response += `Discord Timestamp: ${message.createdAt.toISOString()}\n`;
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response += `Local event start: ${d.toISOString()}\n`;
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d = new Date();
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response += `Local event now: ${d.toISOString()}\n`;
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response += `Online Since: ${client.readyAt.toISOString()}\n`;
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response += '```';
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message.channel.send(response);
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return;
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}
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// Generic message responses
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if (message.content.match(/https:\/\/ootbingo\.github\.io/)) {
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var response = 'ooh its bingo time, i call ';
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if (Math.floor(Math.random()*2)) { response += 'over'; }
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else { response += 'under'; }
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response += ' on gateskip';
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message.channel.send(response);
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return;
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}
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// Try to find a sound file that matches the message
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if(message.content.match(' ')) return;
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// Construct the expected sound path
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var soundPath = '';
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if( d.getMonth() == 3 && d.getDate() == 1 ) {
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// TODO: april fools!
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// Scan the directory as an array
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// select randomly from the array
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// play that sound instead
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}
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else soundPath = `./Sounds/${message.content}.ogg`;
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if (message.author.id === "172538370440953867") {
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switch(message.content) {
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case "butthash":
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message.react('859687015247511561');
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default:
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}
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}
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if (message.author.id === "144317130026778624") {
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switch(message.content) {
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case "daytona":
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case "e":
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if ([0,5,6].includes(d.getDay()) && Math.random() < 0.8) return;
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default:
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}
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}
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// Test if there is a file at the expected path
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if (existsSync(soundPath)) {
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// Get the VoiceChannel of the sender if there is one
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const channel = message.member.voice.channel;
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if (!(channel && channel.joinable && channel.speakable)) return;
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console.log(`Sound '${message.content}' issued by ${message.author.tag} ${message.author.id}`);
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//
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// Join the Voice Channel of the author
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const connection = Voice.joinVoiceChannel({
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channelId: channel.id,
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guildId: message.guild.id,
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adapterCreator: message.guild.voiceAdapterCreator,
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});
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// Create an audio player for the desired sound
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const resource = Voice.createAudioResource(createReadStream(soundPath));
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const player = Voice.createAudioPlayer();
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// Play the resource through the player to the connection (i hate discord v16)
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player.play(resource);
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// Connect the player to the voice connection (internal screaming intensifies)
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connection.subscribe(player);
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return;
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}
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});
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// Now our client is prepared, we can log in.
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client.login(token);
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