Commenting and reordering
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@@ -14,11 +14,10 @@ static struct device_offset device_offset_info[] =
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{.device_id = NVIDIA_RTX3080_12G_LHR_DEV, .vram_offset = 0x0000E2A8, .hotspot_offset = 0x0002046c}, /* RTX 3080 12G LHR */
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{.device_id = NVIDIA_RTX3080_LHR_DEV, .vram_offset = 0x0000E2A8, .hotspot_offset = 0x0002046c}, /* RTX 3080 LHR */
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{.device_id = NVIDIA_RTX3080_DEV, .vram_offset = 0x0000E2A8, .hotspot_offset = 0x0002046c}, /* RTX 3080 */
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{.device_id = NVIDIA_RTX3080_DEV, .vram_offset = 0x0000E2A8, .hotspot_offset = 0x0002046c}, /* RTX 3080 */
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{.device_id = NVIDIA_RTX3070TI_GA102_DEV, .vram_offset = 0x0000EE50, .hotspot_offset = 0x0002046c}, /* RTX 3070 Ti GA102 TODO:check */
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{.device_id = NVIDIA_RTX3070TI_DEV, .vram_offset = 0x0000EE50, .hotspot_offset = 0x0002046c}, /* RTX 3070 Ti TODO:check */
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{.device_id = NVIDIA_RTX3070_LHR_DEV, .vram_offset = 0x0000EE50, .hotspot_offset = 0x0002046c}, /* RTX 3070 */
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{.device_id = NVIDIA_RTX3070_DEV, .vram_offset = 0x0000EE50, .hotspot_offset = 0x0002046c}, /* RTX 3070 LHR */
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{.device_id = NVIDIA_RTX3070_LHR_DEV, .vram_offset = 0x0000EE50, .hotspot_offset = 0x0002046c}, /* RTX 3070 LHR */
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{.device_id = NVIDIA_RTX3070_DEV, .vram_offset = 0x0000EE50, .hotspot_offset = 0x0002046c}, /* RTX 3070 */
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};
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void init_gddr6(struct card_info *card);
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